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A Knight's Tale
Wednesday, August 29, 2007
3DStudio Basic Tutorials
Modeling
Basic
Introduction to Normal Mapping
Creating Lego Pieces - Model a 1x1 Lego Brick
Creating Lego Pieces - Create any size Lego brick using the Array Tool
Modeling-studs-on-Lego-Bricks
Basic-Rigging
3DS-MAX-Tutorials-Organic-3D-Modeling
V-Ray-Usage
Landscape
Landscape-modeling
Creating-A-New-World-by-Henry-Pashkov
Create-space-scene
Figure /Face
Human-body-modeling
Human-feet-modeling
Human-hand-modeling
The-Making-of-Wonded-Ork
The-Making-of-Corak-The-Hunter
Making-of-Warior
Nurbs-head
Make the Principal Facial Curve
Creating the Membrane for the Head
The-Making-Of-Lulu
Making-of-The-Artist-himself
Low-Poly-Modeling-101
The-Making-of-Beanpod-blooming
Clothing
Modeling a detailed robe from splines
Cloth-modeling-in-3DS-Max
Vehicles/Objects
Modeling-a-Lego-Snowspeeder-in-3ds-max
Modeling-a-Lego-X-Wing-in-3ds-max-Part-1
Modeling-a-Lego-X-Wing-in-3ds-max-8-Part-2
Tree-modeling
Making-of-a-robot-step-2-Animating
Making-of-a-Robot-Step-1-Modeling
Making-of-a-Robot-step-3-Light-and-Cameras
A Jug, orange juice, glasses, ice, glass and mental ray…
Lighting
Basic
Basic-Lighting
Basic-lighting-techniques
Setting-up-a-Render-Scene-Pt 1
Setting-up-a-Render-Scene-Pt 2
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Blogger Knight
Meridian, Mississippi, United States
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